The Book of Uncommon Beings
Mar 3, 2024
The Book of Uncommon Beings is released
To celebrate the release of the official Bestiary for The Fantasy Trip, we are releasing The Book of Uncommon Beings for free. A print-on-demand version is also available for purchase. This 48-page illustrated guide contains rare and unusual creatures and intelligent races to spice up your TFT campaigns. A few of the creatures originally slated for this book ended up in the official Bestiary, too.
Official Page
To celebrate the release of the official Bestiary for The Fantasy Trip, we are releasing The Book of Uncommon Beings for free. A print-on-demand version is also available for purchase. This 48-page illustrated guide contains rare and unusual creatures and intelligent races to spice up your TFT campaigns. A few of the creatures originally slated for this book ended up in the official Bestiary, too.
Official Page
Gaming Tools
Browser-based tool for creating hex maps of dungeons and landscapes. Available in both online and downloadable formats.
Visual tool for creating solitaire adventures and choose-your-path stories. Available in both online and downloadable formats.
Shademonicae
Random demon generator designed for use with The Fantasy Trip. Results are adaptable to other gaming systems. Online only.
Official Releases
Rescue a community of tree-dwelling elves from a pack of unusual predators, while immersed in a swarm of madness-inducing insects.
A quest to prevent the three Deathless Midwives from bringing an appalling entity known as the Unself King into being. Sanity and life hang in the balance!
This book of five full-length adventures includes our contribution, The Paradise Vault. This subterranean pleasure palace was build by a group of mages, but recently it has fallen silent. As the players descend into the depths, they will encounter unexpected wonders and horrors.
An illustrated guidebook of spirits, undead, animates, and other entities for your fantasy campaign. Includes the adventure setting "The Haunting of Holner House", plus gaming guidelines for the powers of the unliving.
Originally designed in the 1990s for one of our programmed TFT adventures, this map has been resurrected as a deluxe neoprene playment. It uses a unique numbering system that allows you to create and deploy encounters with a simple series of dice rolls or set of coordinates. Instructions are included, and it works with any hex-based gaming system.
Cross paths with link-boys, flower girls, and purse-dips in a survey of Street Children of Cidri, and then face off against this issue's entry in the Historical Artifacts series, The Head of Baphomet.
Invite your players to set course for unknown lands and strange wonders thanks to this issue's Historical Artifacts entry, The Antikythera Mechanism.
Our series of Historical Artifacts continues in this issue with The Piroboli Stones, a pair of fire-making gems in the hands of a brutal Neanderthal clan.
The octopus-approved eighth issue of Hexagram is now available! It includes our article on Familiars and the first installment of the Historical Artifacts series with an adaptation of The Brass Fly.
The hexa-signficant sixth issue of the Hexagram zine series lands in the SJG store! It includes among its many offerings our article on the uses of the Ultrahex playmat.
The fifth issue rises to new levels with the excellent Skarg's Tavern article and playmat by Steve Jackson! Also in the issue is our article Pick Your Poison, an extensive guide to toxins for TFT.
The fourth issue is out with more old school gaming goodness. Among the contents is our article Not By Iron Alone, about material use in arms and armor. Besides more primitive materials, it also includes new original materials for rare and unusual equipment.
The third issue is jam-packed with amazing content. Features the results of the Postcard Adventure Contest, with a number of entries reproduced, including our entry The Bestial Faire. Also includes our article Legendary Artifacts, a collection of unique magic items that can serve as quest items and adventure centerpieces. Hope you enjoy!
The second issue keeps classic RPG action rolling. Loads of ideas and adventures, including our contribution, The Little Merlad, which features a new magic item and an adventure hook to introduce it to the players.
The first issue of a new zine that captures the original feel and fandom of The Fantasy Trip. Full of material from SJ Games veterans and loyal fans. Includes our own contribution, The Paired Parchments, a new magic item and adventure hook.
This evolved from a TFT Abecedary that I wrote on a lark. Steve Jackson Games liked it enough to turn it into a free printable coloring book, with artwork by Liz Danforth. Silly fun!
TFT Materials
A guidebook of rare and exotic beings, including variant intelligent races, titan slimes, and bizarre creatues both natural and otherworldly. Now available for download or purchase, follow the more info link for details.
Prince of the Power of the Air
A Free Adventure
A flying castle, the Olympetan, has appeared from over the sea. From it descends an army of Harpinax, winged bird-human exiles from a parallel world. Can the players infiltrate the fortress and end the reign of the self-proclaimed Prince of the Power of the Air?
Radiation and The Fantasy Trip
This is a set of rules for incorporating radiation into TFT. It covers multiple types and sources of radiation, including magical radiation. There are also items relating to radiation, effects of radiation sickness, and various treatment strategies. Both the full guide and the quick guide are free to download and use.
Unlife Apocrypha
A collection of materials excluded from the final version of The Book of Unlife, provided here for your enjoyment. These rules cover mediums, séances, clerical rites, and more. You are welcome to use them as house rules in your TFT campaign if you so wish.
Dungeon Of The Month
Free "one-page dungeons" that were released each month during 2019. The adventure is printed on one side of the page and the map on the other.
Political Regions: A Primer
A short guide to the common types of regions and governance found across Cidri. Intended as an aid for GMs with worldbuilding and desiging new regions.