These are the "paint brushes" for building your map. Multiple components can exist in the same hex, though painting with Whole will obliterate any partial hex components on that Layer.
Components can be drawn on the Base or Overlay layer. Components on the Overlay layer will always appear on top of components in the Base layer. Overlay components are usually drawn in a dark version of the active Material, as well.
Eraser: Remove all components in the selected hex on the active Layer. Material selection is irrelevant.
Whole: Paint the entire hex on the active Layer with the selected Material.
Flat Half: Draws a half hex with the flat side defined by hex vertices.
Point Half: Draws a half hex with the flat side defined by hex side midpoints.
Apex: Draws a hex segment defined by three adjacent hex vertices.
Bulk: Draws a hex segment defined by five of the size hex vertices (counterpoint to the area of an Apex).
Channel: Draw a narrow rectangle whose axis aligns to opposite hex side midpoints.
Junction: Draws half a Channel with a circular terminus in the hex center. Rotate and stack these in a hex to create branching intersections with Channels.
Slice: Draws a triangular wedge defined by two adjacent hex vertices and the hex centerpoint.
Corner: Provides a square corner for vertex-based walls, such as those drawn with the Flat Half.
Wide: Draws a wide rectangle whose axis aligns to opposite hex side midpoints and whose corners are on hex vertices.
Join: Draws half a Wide with a circular terminus in the hex center. Rotate and stack these in a hex to create branching intersections with Wides.
Thin Wall: Draws thin walls to indicate where the hexes on both sides can be occupied. Wall runs parallel to hex side. Pair with Thin Edge for complete structures.
Thin Edge: Thin Edge, along with Thin Wall, is for creating walls where the hexes on both sides can be occupied. Wall runs parallel to hex vertex.
Thin Corner: A squared-off terminator for Thin Wall and Thin Edge lines.
Hex Border: Used to create thick hex outlines and short horizontal Line Room walls.
Rm Side: aka Room Side, this is the vertical side of a Line Room.
Rm Wall: aka Room Wall, this is the long horizontal Line Room wall.
Rm Corner: aka Room Corner, this is the Line Room corner.
Finish: Draws a square corner based on two adjacented hex vertices.
Fl Side: aka Fill Side, this is the Solid Room vertical side wall.
Fl Corner: aka Fill Corner, this is the Solid Room corner.
Pillar: Represents a pillar, pole, or other such structure occupying the hex.
Rotate Left: Rotate the current selected component one step counter-clockwise. There are six total rotation positions for each hex style.
Rotate Right: Rotate the current selected component one step clockwise.
Flip: Flip the current selected component to the opposite side of the hex (equivalent to three rotations).
The
Next Palette icon lets you cycle through the different component palettes available.